This is one of the funnest decks that I have created in all my time playing the game. It is the only deck that allows a duelist to play with a cards name, type, and attribute all at one time instead of focusing on one or the other. I will explain more after the deck list to show the infinate possiblities of what a deck like this can do on the tables when played by one that knows it inside and out.
2x Stardust Dragon/ Assault Mode
1x Cyber Dragon
2x Proto-Cyber Dragon
3x Harpie Queen
3x Harpie Lady 1
1x Harpie's Pet Baby Dragon
1x Debris Dragon
2x Assault Beast
2x Rose, Warrior of Revenge
1x Summoner Monk
2x Electric Virus
2x Harpies' Hunting Ground
2x Elegant Egotist
1x Reinforcement of the Army
2x Super Polymerization
2x Phalanx Pike
1x Limiter Removal
2x Magical Mallet
1x Return from a Different Dimension
2x Assault Mode Activate
2x Hysteric Party
2x DNA Surgery
3x Chimeratech Fortress Dragon
3x Chimeratech Overdragon
3x Stardust Dragon
any other synchro's
The deck works on the 3 aspects of a card; name, type, and attribute.
Name:
Harpies' Hunting Ground triggers off of the name Harpie Lady causing the MST effect when one is summoned to the field. Elegant Egotist works on the same principle allow a person to search there deck for another to special summon by having a Harpie Lady/ Queen on the field. Harpie Queen is a Harpie Lady on the field and in the graveyard so it can be used to play off of an Egotist or field card, that or be pitched to search out the field card all together. Harpie's Pet Baby Dragon is a greatly underrated card when played right also working off of the name Harpie Lady gaining effects based on the number of Harpie Lady on the field. Phalanx Pike powers up any monster by +900 of each monster that has the same name in the graveyard as the equiped monster. Harpie's can exployed this card to great ease since you have in essences 6 Harpie Lady in the deck when played.
Attribute:
Harpie Lady 1 powers up all wind attribute not paying any mind to a cards name or type. The +300 atk may seem small, but when chained to cards like DNA Surgery (change all monsters to machines) and play Limter Removal for the kill the deck can easily over power any monster on the field.
Type:
The only card that loses a target is the 1st effect of Harpies' Hunting Ground giving a +200 atk to all winged beast. The card still triggers from the name blowing up the back field of your opponents side making it a easy kill for game. By using DNA Surgery you can now control the "Type" and play into cards that can made game winning moves such as Limiter Removal doubling the attack strenght of all machines I control. Im doing this Harpie Lady 1 is still powering all wind attributes by +300 since that is uneffected by the type of the wind monster.
Special combo's:
By using DNA Sugery to change all monsters on the field to machines I can special summon a Cyber dragon and sak all the monsters on the field to bring out a powerful Chimeratech Fortress Dragon. Or while DNA Surgery is in play active a Hysteric Party and swarm the field with Harpie Lady's and normal summon a Proto-Cyber Dragon and sak all monsters for the same Chimeratech Fortress Dragon. ST/AM is just icing on the cake to add the control element to the deck to provide a means to deal with issues that may attempt to prevent the game turn win.